﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
#if !WINDOWS_PHONE
using Microsoft.Xna.Framework.Storage;
#endif

namespace Brain
{
    public interface IStorageDeviceManager : IEngineManager
    {
#if !WINDOWS_PHONE
        StorageDevice StorageDevice { get; }
#endif

        /// <summary>
        /// Method used when the Player wants to selected another Storage Device
        /// </summary>
        void Reload();
    }
}
